Research and
Technology Projects

My research interests include collaborative learning and technology, AI in education,
mobile learning, informal learning environments, game design elements,
motivation and self-efficacy, and faculty use of technology and universal design.
Below are some links to my conference presentations and publications
as well as activities and media I have developed for various courses.

                                      

Research

                                    

Antee, A. (2019, March). mLearning digital literacy initiative: Small scale evaluation. Presented at the 50th Annual College English Association Conference New Orleans, LA. This was a recently accepted paper. The link to the publication will be available in March 2019.

Antee, A. (2017). Exploring relationships between peer review, revision strategies, and self-efficacy in online college composition. (Doctoral Dissertation). Retrieved from University of Florida Online Dissertations.

Eguchi, A., Gronseth, S., Antee, A., Ardito, G. & Christodoulou, A. (2018). What is an emerging technology? The SITE community's perspective - Online interactive tools. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1445-1448). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).                                     

Here is the recording of the panel presentation. My part begins 22 minutes in:

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Technology Projects

Peer Review and Revision Video with VoiceThread Demonstration

This video was developed through iMovie with interactive elements added using H5P as part of the instructional design. It was developed as part of the Observation Stage of the social cognitive model for sequential skill acquisition, which was the model used for a study on the effectiveness of Collaborative Multimedia Peer Review.

Drag and Drop Activity

This Drag and Drop activity was developed as part of the course, Designing Integrated Media Environments, to demonstrate the use of HTML, CSS, and JavaScript to build an interactive educational activity. Click here to access the activity: Drag and Drop .

Screencast with Camtasia

Camtasia was the tool I used for this screencasting project. I chose to make a brief video to show students how to access OneDrive through their student account and how to put a Word document in basic MLA format.

Animation

This brief animation was created with Adobe Animate. It is very short and looped. Click here to access the animation.

Flipbook on Technology and Behaviorism, Cognitivism, and Constructivism

The following is a digital artifact conveying ways in which the primary historical and psychological learning theories manifest in English education: